

Roleplay-Adventure

The conflict in the plot is mainly about the Six-leaf-pact, which the six imperial towns of Vanaduris embrace, saving the equation in nature together. Lord Skador, who once wanted to participate in the pact as ruler of a seventh imperial town, was not allowed to due to his aggressive eagerness for power and drew back to his stronghold on Cratemal, in the middle of the six imperial towns which are directed around in the shape of a geographical hexagon. Recruiting more and more outcasts, a huge volcano developed around his stronghold, now located in the middle of the simmering caldron. The public doesn't know anything from the evil things Skador is planning there. Skador aims at segregating the six imperial towns among each other and making them economically dependent on him, all by influencing the plate tectonics (splitting the country in parts). In order to preserve the neccessary generator's warmth, he robs the energy-releasing vanadium cristals which are provided by plant roots in Vanaduris. But the magicians use them diligently as energy source for their spells, and so, the imperial towns would already have taken measures against the evil lord, if not the unrightful king of Vanaduris would belong to his myrmidons.
Shortly before the game setup of "Gamer Converter" was finished, Clive Drakeford himself has been converted as a roleplay character into the game world Vanaduris. Rosmanera finds him, leads him to the tree town of the Seduvres and from there on, he sets off as a new member of the Six-leaf-pact, rescuing the abducted residents of the desert town Veternich. Later he gets to know the main character Makenzo and the party discovers a secret inside the volcano.

"Gamer Converter Vanaduris" is a genre mixture of fantasy adventure, roleplay and science fiction, in short a Point&Click adventure of remarkable form.
Usual Point&Click control: The focused character is moved by clicking on free plain. Possible interactions with the environment can be recognized by a changed cursor. In this case, a command menu can be accessed via right mouseclick. This menu contains commands that can be selected to make the character performing the action. The HUD interface includes data management, savegames, main menu, global game settings, the hint button, player and character statistics and the pentamerous inventory.
Within the linear plot and beside the typical challenges like combination quests or seek games, also various options how to behave, act and move can be found. The following episode develops depending on the decision that has been made.
The reward for successfully unravelling mysteries, completing assignments, discovering hidden secrets or just making correct decisions is not only continuation of the story, entertainment or character skills, but an adequate amount of GC points too. These points are to be collected during the whole game, the maximum in the end is 999. Some of the points can be used by the player and are shown in the HUD. So the point system is divided into the total score and those points of the total amount that are still available for using them as another currency or to increase character attributes.
The death of the player during a battle or after wrong decisions is not excluded because of typical roleplay details like health points.
Over the game progress, it's consistently possible to possess attributes and to increase them, or to learn special skills that benefit the future plot or influence other characters. Bad acting can decrease those values though.
The menu gives the player access to the hint button that helps solving quests. But from player level 2 on, a certain amount of points is required each time.





For further information visit http://www.baelavay.com
Version 0.1 completed
- 13 accessible maps
- Voice output: German
- Subtitles: German and english
Download: http://www.baelavay.com/GCV.exe