I wanted to use a large invisible object in the background as a hotspot for character to walk over, WHEN the character touches this invisable object it triggers text to appear near that explains some stuff
can I do this?, can I have a collision check for that character as he/she walks over this invisible object? so I can trigger text to appear?
been awhile since I'v been around, I may have forgotton some basic stuff. . . agien
collision checking
You could put in each walkmap script
and enable/disable all scripts at once with setbool().
Code: Select all
if_bool(deactivate_ these_walkmap_scripts;true)
{
(* here comes the actual walkmap script *)
}