Search found 21 matches

by Rohan
19 Oct 2011, 02:55
Forum: Problems and Bugs
Topic: Object is sent to state 0 whenever a text scene loads
Replies: 4
Views: 5030

Re: Object is sent to state 0 whenever a text scene loads

Haha, I don't think I explained that right. Actually its a character that only appears once and doesn't walk, all he does is talk using offspeech so he's not really a "character" in the technical sense. I didn't put the talkingmouth in a subroom, all three of the components the character is composed...
by Rohan
17 Oct 2011, 07:39
Forum: Problems and Bugs
Topic: Object is sent to state 0 whenever a text scene loads
Replies: 4
Views: 5030

Object is sent to state 0 whenever a text scene loads

Have yet another problem before I solved the first. I have an object (Characters mouth) where if you click on another object (a talk button) the characters mouth goes to state 1 and then a text scene loads. The script looks like this: On(click) { Instobj (TalkingMouth; 1) textscene (conversation ; 1...
by Rohan
17 Oct 2011, 06:33
Forum: Problems and Bugs
Topic: Object Alignment
Replies: 1
Views: 3465

Object Alignment

So I want to have two objects, one in front of the other in a subroom. Basically when you press the right arrow key the subroom loads and both of the objects slide from a corner of the screen. I selected the object I wanted in the front and chose the draw style to be front, then I selected the secon...
by Rohan
26 Sep 2011, 19:49
Forum: Problems and Bugs
Topic: Particles
Replies: 2
Views: 3616

Re: Particles

I actually I fixed the problem. I know that the rotation value makes an object spin, thats not what I meant by rotating. What I meant was that even thought the orientation of the object I was using was right side up, the computer would flip them 90 for no reason what so ever. Eventually I loaded a r...
by Rohan
23 Sep 2011, 03:50
Forum: Problems and Bugs
Topic: Particles
Replies: 2
Views: 3616

Particles

I'm trying to add moving clouds to a sky using particles but for some reason the editor rotates them 90 degrees so that they are running across the screen completely sideways! I made alternate copies of the clouds in photoshop which I rotated 90 so that when the computer rotated them another 90 degr...
by Rohan
12 Nov 2010, 08:25
Forum: Problems and Bugs
Topic: rotate objects
Replies: 1
Views: 3597

rotate objects

is there a function that I can use to rotate objects 360 degrees?... I didn't see anything about it in the manual and it could really come in handy. Zimond, if this isn't already a feature might you consider adding it in a future update maybe?
by Rohan
09 Jun 2010, 16:55
Forum: Problems and Bugs
Topic: How do I get the computer to choose the highest number?
Replies: 10
Views: 8028

Thanks

Well, thanks for including actual coding as an example, it'll help. That was my original method, but the real game has over 25 different variables, so I was hoping for a single line of code that could calculate the highest set. I’m guessing there isn't so I might just have to dedicate a couple of da...
by Rohan
04 Jun 2010, 15:08
Forum: Problems and Bugs
Topic: How do I get the computer to choose the highest number?
Replies: 10
Views: 8028

How do I get the computer to choose the highest number?

I want the computer to choose the highest number of a set of variables: Tweek 34 Dogma 25 Snake 11 Fox 16 Obviously the highest number here is Tweek at 35, but how do I get the computer to choose that variable. I have some Idea, but it would take hundreds of lines of code. Im sure there's a simpler ...
by Rohan
02 Dec 2009, 20:49
Forum: Problems and Bugs
Topic: Unknown problem
Replies: 5
Views: 5550

Wow, I take that back! it's doing the same thing again! even after re-creating the room all over agian! What is this!?
by Rohan
02 Dec 2009, 20:43
Forum: Problems and Bugs
Topic: Unknown problem
Replies: 5
Views: 5550

So I recreated the taskbar room, that fixed the problem a little. Now it's back to how it was before, it pops up every time I load the menu and can be accessed, the taskbar should not be accessable in the menu...
by Rohan
02 Dec 2009, 20:02
Forum: Problems and Bugs
Topic: Unknown problem
Replies: 5
Views: 5550

Unknown problem

This is really strange! I have a menu with the usual new game, load game, quit screen. Every time I load the menu the taskbar jumps up. Not too big of a problem, but I thought I might as well fix that because it would be so easy. So I simply plugged in: Taskbar(false) in the games start script and ...
by Rohan
05 Oct 2009, 10:19
Forum: Problems and Bugs
Topic: Speech problem
Replies: 8
Views: 7288

I understand now, you clarified what schiman explained. Much thanks to both of you. I have read the manual many times but I couldn't find the section on offspeech, I should have looked it up in the command list now that I think about it. Sometimes when I work on a game for a long period of time, thi...
by Rohan
05 Oct 2009, 10:06
Forum: Problems and Bugs
Topic: Dedicated animations
Replies: 3
Views: 4674

Wow, that's helpful, but how do I get the character to play the animation "sit" only once and then when I wan't the character to stand a "stand" animation. In other words I dont want the character to just jump from a standing position to a sitting position and then from a sitting position from a sta...
by Rohan
05 Oct 2009, 10:01
Forum: Problems and Bugs
Topic: help
Replies: 2
Views: 4522

Thats simple, just use the "On(enter)" command followed by the "moveobject" command. Did you not read the tutorial, it's all in there.
by Rohan
04 Oct 2009, 21:26
Forum: Problems and Bugs
Topic: Dedicated animations
Replies: 3
Views: 4674

Dedicated animations

So lets say I have a character that is supposed to set down in a chair. I have a smooth animation of that character going from a standing animation to a setting animation. How do I activate this animation in PACDK, is this even possible? I mean sure I can set one of the characters states to have a "...
by Rohan
04 Oct 2009, 21:07
Forum: Problems and Bugs
Topic: Little question
Replies: 8
Views: 7598

Are you saying that when you play one sound, it cancels out the other sounds, such as background music or ambience?
by Rohan
04 Oct 2009, 21:02
Forum: Problems and Bugs
Topic: bass.dll
Replies: 3
Views: 5297

All I do is reinstall PACDK and then load the game. I kept moving the program between a flash drive and a computer and must have lost some of the data files in the process and this worked. Just make sure you keep all your saved games.
by Rohan
04 Oct 2009, 20:52
Forum: Problems and Bugs
Topic: Speech problem
Replies: 8
Views: 7288

Well, I progressed in the games production last night by using offspeech. I wish I had read your response because it took me a long time to figure it out. The reason that I was convenced setting the focus to SELF and then using: Speech(self ; blah, blah, blah) would work is because that is exactly w...
by Rohan
04 Oct 2009, 08:13
Forum: Problems and Bugs
Topic: Speech problem
Replies: 8
Views: 7288

No, there is no character yet. We use "Self" to describe a character who does not appear on the screen. Such as myst, where the character is yourself. It's not easy to describe, basicaly I want the computer to say something on a menu, such as: "The number you entered is not a valid number" without u...
by Rohan
04 Oct 2009, 05:46
Forum: Problems and Bugs
Topic: Speech problem
Replies: 8
Views: 7288

Re: Speech problem

Rohan wrote:I simpy wan't the game to say anything.

In the start script (after setting up a font) I programmed:

loadroom(Room1)
setfocus(self)
setfont(1)
speech(self ; This is speech; dontwait)

Why is this not working?
by Rohan
04 Oct 2009, 05:44
Forum: Problems and Bugs
Topic: Speech problem
Replies: 8
Views: 7288

Speech problem

I simpy wan't the game to say anything.

In the start script (after setting up a font) I programmed:

loadroom(Room1)
setfocus(self)
setfont(1)
speech(self ; This is speech; dontwait)

Why is this not working?