Search found 4 matches

by Oxilon
04 Mar 2008, 18:48
Forum: Problems and Bugs
Topic: Left MB event
Replies: 10
Views: 8257

This break() didn’t work for me so I did it this way: on (mouse) { showinfo (Plate ; false) setnum(WalkX; 7) setnum(WalkY; 16) setbool(RMB; false) } on (rightclick) { popupcoin() setbool(RMB; true) } on (click) { if_bool(RMB; false) { walkto(self; [WalkX]; [WalkY]) setbool(RMB; false) } }
by Oxilon
04 Mar 2008, 14:42
Forum: Problems and Bugs
Topic: Left MB event
Replies: 10
Views: 8257

Well done! Thanks!

I was going to propose you use of Variables and Ifs, but that’s simply splendid!

8)
by Oxilon
04 Mar 2008, 12:24
Forum: Problems and Bugs
Topic: Left MB event
Replies: 10
Views: 8257

Thanks for the Coin info, (lazy me) :)

I will put this ‘popupcoin()’ command in Right MB event. But I’m still having the ‘Walk to’ problem.
by Oxilon
04 Mar 2008, 09:46
Forum: Problems and Bugs
Topic: Left MB event
Replies: 10
Views: 8257

Left MB event

Hello Everyone! I have written a story I want to publish as P&C game and after some testing and evaluation I did choose this tool. I’m going to use Coin interface, but I having some problems with it. Does anyone know how to detect ‘Walk to’ event? If I have an Object on a Room and it has some script...