Search found 14 matches
- 24 Nov 2010, 12:09
- Forum: Problems and Bugs
- Topic: background characters dialogue always visible, can change?
- Replies: 3
- Views: 9762
Re: background characters dialogue always visible, can chang
what if I want my main character to be in the room that my talking NPC's are in BUT my character scrolles the screen away from them so they are not seen on screen BUT are still in the same room as me/my main character. when they talk their talk is visible when the NPC's are off screen and their text...
- 06 Nov 2010, 22:16
- Forum: Problems and Bugs
- Topic: loop2 function, can't get to loop
- Replies: 4
- Views: 11005
- 06 Nov 2010, 22:13
- Forum: Problems and Bugs
- Topic: background characters dialogue always visible, can change?
- Replies: 3
- Views: 9762
background characters dialogue always visible, can change?
I have two characters walking around and talking as a looped script and notice the text of their speech shows still even when those characters are off screen, when I move my main character away for example
How can I make this NOT happen
How can I make this NOT happen
- 06 Nov 2010, 16:28
- Forum: Problems and Bugs
- Topic: loop2 function, can't get to loop
- Replies: 4
- Views: 11005
so can I loop a script infinitly somehow as this is written about in manual I thought this could be done with function (sciptname;loop2) etc all I would like is to place a function command in main or room script so I don't have to put the code all in the room script or main script as everything then...
- 06 Nov 2010, 14:49
- Forum: Problems and Bugs
- Topic: loop2 function, can't get to loop
- Replies: 4
- Views: 11005
loop2 function, can't get to loop
mabe I am typing it wrong, I tryed function loop2 but can't get my script to loop, tryed starting this function in room script and main script (the games main script)
I think I just need to enter the code correctly for function loop2 command, . . . . I think
I think I just need to enter the code correctly for function loop2 command, . . . . I think
- 13 Apr 2010, 05:42
- Forum: Problems and Bugs
- Topic: a way to have no lag in screen when following main character
- Replies: 3
- Views: 9119
- 09 Apr 2010, 13:32
- Forum: Problems and Bugs
- Topic: a way to have no lag in screen when following main character
- Replies: 3
- Views: 9119
a way to have no lag in screen when following main character
I am useing grid movement for my character useing keyboard and was wondering if their is a setting to turn off the screen lag when my character instantly moves from once step/grid to another, as I have made him do this, I would like it like to have the screen ALSO jump instantly to follow in some so...
- 02 Apr 2010, 16:18
- Forum: Problems and Bugs
- Topic: character "stepto" towards x/y position?
- Replies: 2
- Views: 8771
- 02 Apr 2010, 08:34
- Forum: Problems and Bugs
- Topic: character "stepto" towards x/y position?
- Replies: 2
- Views: 8771
character "stepto" towards x/y position?
instead of a character haveing a "walkto" command to a certain x/y position on the map, could their be a way to do a "stepto" to an x/y position on the map? or another workaround for this? this is for npc's that move around map useing "stepto" command to move to a speci...
- 09 Mar 2010, 05:31
- Forum: About the Point & Click DK Editor
- Topic: Version 2.9.5 Online
- Replies: 2
- Views: 9425
- 05 Mar 2010, 01:59
- Forum: Problems and Bugs
- Topic: collision checking
- Replies: 3
- Views: 9890
- 03 Mar 2010, 05:53
- Forum: Problems and Bugs
- Topic: collision checking
- Replies: 3
- Views: 9890
collision checking
I wanted to use a large invisible object in the background as a hotspot for character to walk over, WHEN the character touches this invisable object it triggers text to appear near that explains some stuff can I do this?, can I have a collision check for that character as he/she walks over this invi...
- 03 Dec 2009, 14:02
- Forum: Problems and Bugs
- Topic: basic audio sync question
- Replies: 3
- Views: 9318
basic audio sync question
haven't been around for awile, but got a dummy question
is it possible to get information about where an audio track is in its playing time or whatnot,
I was going to try a basic basic audio sync to somthing on screen, (a song intro)
is it possible to get information about where an audio track is in its playing time or whatnot,
I was going to try a basic basic audio sync to somthing on screen, (a song intro)
- 24 May 2009, 05:07
- Forum: About the Point & Click DK Editor
- Topic: wondering if grid-like movement is possible?
- Replies: 2
- Views: 10472
wondering if grid-like movement is possible?
is it possible to have a grid based movement in a game, like perhaps a topdown game but the character moves in a grid-like way, each "step" locks to the grid, like a turn based game etc (does not need to be turnbased though) I am just asking if anyone would know of some different ways to d...