Search found 21 matches
- 19 Oct 2011, 02:55
- Forum: Problems and Bugs
- Topic: Object is sent to state 0 whenever a text scene loads
- Replies: 4
- Views: 10319
Re: Object is sent to state 0 whenever a text scene loads
Haha, I don't think I explained that right. Actually its a character that only appears once and doesn't walk, all he does is talk using offspeech so he's not really a "character" in the technical sense. I didn't put the talkingmouth in a subroom, all three of the components the character i...
- 17 Oct 2011, 07:39
- Forum: Problems and Bugs
- Topic: Object is sent to state 0 whenever a text scene loads
- Replies: 4
- Views: 10319
Object is sent to state 0 whenever a text scene loads
Have yet another problem before I solved the first. I have an object (Characters mouth) where if you click on another object (a talk button) the characters mouth goes to state 1 and then a text scene loads. The script looks like this: On(click) { Instobj (TalkingMouth; 1) textscene (conversation ; 1...
- 17 Oct 2011, 06:33
- Forum: Problems and Bugs
- Topic: Object Alignment
- Replies: 1
- Views: 7352
Object Alignment
So I want to have two objects, one in front of the other in a subroom. Basically when you press the right arrow key the subroom loads and both of the objects slide from a corner of the screen. I selected the object I wanted in the front and chose the draw style to be front, then I selected the secon...
- 26 Sep 2011, 19:49
- Forum: Problems and Bugs
- Topic: Particles
- Replies: 2
- Views: 8006
Re: Particles
I actually I fixed the problem. I know that the rotation value makes an object spin, thats not what I meant by rotating. What I meant was that even thought the orientation of the object I was using was right side up, the computer would flip them 90 for no reason what so ever. Eventually I loaded a r...
- 23 Sep 2011, 03:50
- Forum: Problems and Bugs
- Topic: Particles
- Replies: 2
- Views: 8006
Particles
I'm trying to add moving clouds to a sky using particles but for some reason the editor rotates them 90 degrees so that they are running across the screen completely sideways! I made alternate copies of the clouds in photoshop which I rotated 90 so that when the computer rotated them another 90 degr...
- 12 Nov 2010, 08:25
- Forum: Problems and Bugs
- Topic: rotate objects
- Replies: 1
- Views: 7404
rotate objects
is there a function that I can use to rotate objects 360 degrees?... I didn't see anything about it in the manual and it could really come in handy. Zimond, if this isn't already a feature might you consider adding it in a future update maybe?
- 09 Jun 2010, 16:55
- Forum: Problems and Bugs
- Topic: How do I get the computer to choose the highest number?
- Replies: 10
- Views: 15895
Thanks
Well, thanks for including actual coding as an example, it'll help. That was my original method, but the real game has over 25 different variables, so I was hoping for a single line of code that could calculate the highest set. I’m guessing there isn't so I might just have to dedicate a couple of da...
- 04 Jun 2010, 15:08
- Forum: Problems and Bugs
- Topic: How do I get the computer to choose the highest number?
- Replies: 10
- Views: 15895
How do I get the computer to choose the highest number?
I want the computer to choose the highest number of a set of variables: Tweek 34 Dogma 25 Snake 11 Fox 16 Obviously the highest number here is Tweek at 35, but how do I get the computer to choose that variable. I have some Idea, but it would take hundreds of lines of code. Im sure there's a simpler ...
- 02 Dec 2009, 20:49
- Forum: Problems and Bugs
- Topic: Unknown problem
- Replies: 5
- Views: 11037
- 02 Dec 2009, 20:43
- Forum: Problems and Bugs
- Topic: Unknown problem
- Replies: 5
- Views: 11037
- 02 Dec 2009, 20:02
- Forum: Problems and Bugs
- Topic: Unknown problem
- Replies: 5
- Views: 11037
Unknown problem
This is really strange! I have a menu with the usual new game, load game, quit screen. Every time I load the menu the taskbar jumps up. Not too big of a problem, but I thought I might as well fix that because it would be so easy. So I simply plugged in: Taskbar(false) in the games start script and ...
- 05 Oct 2009, 10:19
- Forum: Problems and Bugs
- Topic: Speech problem
- Replies: 8
- Views: 14125
I understand now, you clarified what schiman explained. Much thanks to both of you. I have read the manual many times but I couldn't find the section on offspeech, I should have looked it up in the command list now that I think about it. Sometimes when I work on a game for a long period of time, thi...
- 05 Oct 2009, 10:06
- Forum: Problems and Bugs
- Topic: Dedicated animations
- Replies: 3
- Views: 9400
- 05 Oct 2009, 10:01
- Forum: Problems and Bugs
- Topic: help
- Replies: 2
- Views: 8858
- 04 Oct 2009, 21:26
- Forum: Problems and Bugs
- Topic: Dedicated animations
- Replies: 3
- Views: 9400
Dedicated animations
So lets say I have a character that is supposed to set down in a chair. I have a smooth animation of that character going from a standing animation to a setting animation. How do I activate this animation in PACDK, is this even possible? I mean sure I can set one of the characters states to have a &...
- 04 Oct 2009, 21:07
- Forum: Problems and Bugs
- Topic: Little question
- Replies: 8
- Views: 14427
- 04 Oct 2009, 21:02
- Forum: Problems and Bugs
- Topic: bass.dll
- Replies: 3
- Views: 9967
- 04 Oct 2009, 20:52
- Forum: Problems and Bugs
- Topic: Speech problem
- Replies: 8
- Views: 14125
Well, I progressed in the games production last night by using offspeech. I wish I had read your response because it took me a long time to figure it out. The reason that I was convenced setting the focus to SELF and then using: Speech(self ; blah, blah, blah) would work is because that is exactly w...
- 04 Oct 2009, 08:13
- Forum: Problems and Bugs
- Topic: Speech problem
- Replies: 8
- Views: 14125
- 04 Oct 2009, 05:46
- Forum: Problems and Bugs
- Topic: Speech problem
- Replies: 8
- Views: 14125
Re: Speech problem
Rohan wrote:I simpy wan't the game to say anything.
In the start script (after setting up a font) I programmed:
loadroom(Room1)
setfocus(self)
setfont(1)
speech(self ; This is speech; dontwait)
Why is this not working?
- 04 Oct 2009, 05:44
- Forum: Problems and Bugs
- Topic: Speech problem
- Replies: 8
- Views: 14125
Speech problem
I simpy wan't the game to say anything.
In the start script (after setting up a font) I programmed:
loadroom(Room1)
setfocus(self)
setfont(1)
speech(self ; This is speech; dontwait)
Why is this not working?
In the start script (after setting up a font) I programmed:
loadroom(Room1)
setfocus(self)
setfont(1)
speech(self ; This is speech; dontwait)
Why is this not working?