Search found 14 matches

by theswitch
24 Nov 2010, 12:09
Forum: Problems and Bugs
Topic: background characters dialogue always visible, can change?
Replies: 3
Views: 2805

Re: background characters dialogue always visible, can chang

what if I want my main character to be in the room that my talking NPC's are in BUT my character scrolles the screen away from them so they are not seen on screen BUT are still in the same room as me/my main character. when they talk their talk is visible when the NPC's are off screen and their text...
by theswitch
06 Nov 2010, 22:16
Forum: Problems and Bugs
Topic: loop2 function, can't get to loop
Replies: 4
Views: 2526

I discoverd I did not have my brackets setup right and also dummy me did not know I need to start a function with an on command first, such as on keypress etc

so I solved my problem

thank you for your help, sorry about that
by theswitch
06 Nov 2010, 22:13
Forum: Problems and Bugs
Topic: background characters dialogue always visible, can change?
Replies: 3
Views: 2805

background characters dialogue always visible, can change?

I have two characters walking around and talking as a looped script and notice the text of their speech shows still even when those characters are off screen, when I move my main character away for example

How can I make this NOT happen
by theswitch
06 Nov 2010, 16:28
Forum: Problems and Bugs
Topic: loop2 function, can't get to loop
Replies: 4
Views: 2526

so can I loop a script infinitly somehow as this is written about in manual I thought this could be done with function (sciptname;loop2) etc all I would like is to place a function command in main or room script so I don't have to put the code all in the room script or main script as everything then...
by theswitch
06 Nov 2010, 14:49
Forum: Problems and Bugs
Topic: loop2 function, can't get to loop
Replies: 4
Views: 2526

loop2 function, can't get to loop

mabe I am typing it wrong, I tryed function loop2 but can't get my script to loop, tryed starting this function in room script and main script (the games main script)

I think I just need to enter the code correctly for function loop2 command, . . . . I think
by theswitch
13 Apr 2010, 05:42
Forum: Problems and Bugs
Topic: a way to have no lag in screen when following main character
Replies: 3
Views: 2556

sorry for no update, yea I solved my problem, their is a simple command to change scroll-rate for the screen

I also played with creating a screen change system like 2D Zelda series, as my game is topdown view
by theswitch
09 Apr 2010, 13:32
Forum: Problems and Bugs
Topic: a way to have no lag in screen when following main character
Replies: 3
Views: 2556

a way to have no lag in screen when following main character

I am useing grid movement for my character useing keyboard and was wondering if their is a setting to turn off the screen lag when my character instantly moves from once step/grid to another, as I have made him do this, I would like it like to have the screen ALSO jump instantly to follow in some so...
by theswitch
02 Apr 2010, 16:18
Forum: Problems and Bugs
Topic: character "stepto" towards x/y position?
Replies: 2
Views: 2426

Brilliant :banana:

now `ll see if I can get the red npc to walk around obsticles, I`ll try, thankyou for this,

if I can`t do what I want with pathfinding I can just use nodes with your code, haveing invisible characters for the npc to follow-stepto

again, thank you for this
by theswitch
02 Apr 2010, 08:34
Forum: Problems and Bugs
Topic: character "stepto" towards x/y position?
Replies: 2
Views: 2426

character "stepto" towards x/y position?

instead of a character haveing a "walkto" command to a certain x/y position on the map, could their be a way to do a "stepto" to an x/y position on the map? or another workaround for this? this is for npc's that move around map useing "stepto" command to move to a speci...
by theswitch
09 Mar 2010, 05:31
Forum: About the Point & Click DK Editor
Topic: Version 2.9.5 Online
Replies: 2
Views: 3026

holy wow I just found out you put up this new version, YOU ARE FAST, thank very much

8)

I didn't ask for this feature, thank you very much zimund

cheers, your the best

I have to dance now


:banana: :banana: :banana:
by theswitch
05 Mar 2010, 01:59
Forum: Problems and Bugs
Topic: collision checking
Replies: 3
Views: 2549

is their a fast way to make all of them disapear/be-destroyed after one of them has been touced by the character

our do I have to make each walkpoint go away in code manually (for each, but in one script)

?
by theswitch
03 Mar 2010, 05:53
Forum: Problems and Bugs
Topic: collision checking
Replies: 3
Views: 2549

collision checking

I wanted to use a large invisible object in the background as a hotspot for character to walk over, WHEN the character touches this invisable object it triggers text to appear near that explains some stuff can I do this?, can I have a collision check for that character as he/she walks over this invi...
by theswitch
03 Dec 2009, 14:02
Forum: Problems and Bugs
Topic: basic audio sync question
Replies: 3
Views: 2748

basic audio sync question

haven't been around for awile, but got a dummy question

is it possible to get information about where an audio track is in its playing time or whatnot,

I was going to try a basic basic audio sync to somthing on screen, (a song intro)
by theswitch
24 May 2009, 05:07
Forum: About the Point & Click DK Editor
Topic: wondering if grid-like movement is possible?
Replies: 2
Views: 3979

wondering if grid-like movement is possible?

is it possible to have a grid based movement in a game, like perhaps a topdown game but the character moves in a grid-like way, each "step" locks to the grid, like a turn based game etc (does not need to be turnbased though) I am just asking if anyone would know of some different ways to d...

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